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CD Fun House 1
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CD Fun House (Wayzata Technology).iso
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•AdventureLand•
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Adventures
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HyperQuest 1.03 •••
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HyperQuest 1.03 еее
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card_32989.txt
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Text File
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1990-10-02
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5KB
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230 lines
-- card: 32989 from stack: in.03 –µ–µ–µ
-- bmap block id: 8148
-- flags: 0000
-- background id: 2766
-- name:
----- HyperTalk script -----
on openCard
send cardOpened to background
end openCard
on move
global direction,chase,blasting
if direction = "east" then
go card id 32422
exit move
end if
pass move
end move
on closeCard
set the cursor to 4
put "" into field 3
end closeCard
on take
global object,carried
-- remember to update carried if you do not pass take
pass take
end take
on drop
global object,dropRoom,carried
-- remember to update carried if you do not pass drop
pass drop
end drop
on use
global object,carried
-- update carried if use results in loss of object
pass use
end use
-- part 16 (button)
-- low flags: 80
-- high flags: 2000
-- rect: left=122 top=230 right=266 bottom=156
-- title width / last selected line: 0
-- icon id / first selected line: 9301 / 9301
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: knife
----- HyperTalk script -----
on mouseUp
global takeFlag,examFlag,object,cardID
put the name of the target into object
if takeFlag = true
then send take to card id cardID
else put "a knife" into field 3
put false into examFlag
end mouseUp
-- part 17 (button)
-- low flags: 80
-- high flags: 2000
-- rect: left=89 top=195 right=231 bottom=123
-- title width / last selected line: 0
-- icon id / first selected line: 1015 / 1015
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: nodule
----- HyperTalk script -----
on mouseUp
global takeFlag,examFlag,object,cardID
put the name of the target into object
if takeFlag = true
then send take to card id cardID
else put "a silicon sphere" into field 3
put false into examFlag
end mouseUp
-- part 18 (button)
-- low flags: 80
-- high flags: 2000
-- rect: left=122 top=195 right=231 bottom=156
-- title width / last selected line: 0
-- icon id / first selected line: 14953 / 14953
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: ladder
----- HyperTalk script -----
on mouseUp
global takeFlag,examFlag,object,cardID
put the name of the target into object
if takeFlag = true
then send take to card id cardID
else put "a rope ladder" into field 3
put false into examFlag
end mouseUp
-- part 19 (button)
-- low flags: 80
-- high flags: 2000
-- rect: left=122 top=160 right=196 bottom=156
-- title width / last selected line: 0
-- icon id / first selected line: 1019 / 1019
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: bomb
----- HyperTalk script -----
on mouseUp
global takeFlag,examFlag,object,cardID
put the name of the target into object
if takeFlag = true
then send take to card id cardID
else put "a time bomb" into field 3
put false into examFlag
end mouseUp
-- part 20 (button)
-- low flags: 80
-- high flags: 2000
-- rect: left=89 top=160 right=196 bottom=123
-- title width / last selected line: 0
-- icon id / first selected line: 24317 / 24317
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: key
----- HyperTalk script -----
on mouseUp
global takeFlag,examFlag,object,cardID
put the name of the target into object
if takeFlag = true
then send take to card id cardID
else put "a key" into field 3
put false into examFlag
end mouseUp
-- part 21 (button)
-- low flags: 80
-- high flags: 2000
-- rect: left=122 top=125 right=161 bottom=156
-- title width / last selected line: 0
-- icon id / first selected line: 7012 / 7012
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: gem
----- HyperTalk script -----
on mouseUp
global takeFlag,examFlag,object,cardID
put the name of the target into object
if takeFlag = true
then send take to card id cardID
else put "a glowing gem" into field 3
put false into examFlag
end mouseUp
-- part 23 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=192 top=80 right=184 bottom=233
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name:
----- HyperTalk script -----
on mouseUp
global examFlag,direction,cardID
if examFlag then
put "a doorway leading east onto the west ledge." into field 3
put false into examFlag
else
put "east" into direction
send move to card id cardID
end if
end mouseUp
-- part contents for background part 25
----- text -----
West Room
(looking north)
-- part contents for background part 24
----- text -----
You are in a small room. The only exit is to the east, leading out onto the west ledge.
-- part contents for background part 36
----- text -----
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